Visceral has ”always made console games,” and their biggest goal is to deliver a quality ”consistent across all platforms” without one userbase ”saying it’s better on their system.” Bad news for PC?
The original Dead Space titles did release on PC and had the kind of graphical options you’d expect for advanced rendering and such, but none take advantage of DirectX 11.
”It’s confusing to me that this question even comes up,” Papoutsis told Shacknews. ”It’s by no means any less important to us; it gets a lot of attention. The PC is a very different platform. As developers, you want to deliver an experience that’s as similar as possible on different platforms.”
”In Dead Space 2, I felt we made some great strides in terms of controls, responsiveness and even the visual improvements we got into it. We continue to evolve our games as we develop them, but we certainly don’t target PC as something that’s going to be significantly different. We aren’t trying to create disparity in the experience that our gamers enjoy; we want to make sure everyone’s having that same experience.” Well intentioned, but ‘bad’ for PC.
”At our studio, we’ve always made console games,” he continued. ”The biggest thing is we want to make sure the quality of the experience is consistent across all platforms so we don’t have one userbase saying it’s better on their system.”
Allowing players to use keyboard and mouse in Dead Space 3 ”immediately makes the game feel different,” added the executive producer. ”Working with the community, we found some people wanted to map the controls a little differently because of disabilities and we supported that”, referring to Dead Space 2’s control update.
”It’s a confusing question and I hope my answer brings a little bit of light to it. We seem a little bit discredited for the amount of effort that goes into it, quite honestly. We want it to be great on all systems, that’s our approach.”
Dead Space 3 releases on Xbox 360, PS3 and PC February 5th in the US, 8th in EU.