Along with the new Incursion – Clear Sky, the changes to the loot system, Dark Zone changes and new Player versus Environment activities, Massive are introducing four new gear sets to the game.
The four gear sets are: Hunters faith, a set designed for players using the Marksman rifle; Lone Star, set designed for players wanting to deal a lot of damage; Final Measure, a set that grants players a great amount of protection and Predator’s Mark, a set designed for support players.
Hunter’s Faith – Long range
(2) 20% Marksmen Rifle critical hit damage
(3) 20% Damage to elite
(4) Every time you land a shot depending on the distance to the target, it will give you Damage Resistance against enemy weapon damage – you can go above 75% Damage Mitigation. The additional armour disappears after one bullet hits you
Lone Star – DPS
(2) 100% Ammo Capacity
(3) 1000 LMG Damage
(3) 1000 Shotgun Damage
(4) Every time you holster a weapon it will automatically be reloaded
Final Measure – Defensive
(2) 50% Exotic Damage Resilience
(3) 15% Protection from Elites
(4) When you damage a player or an NPC with a grenade, you get a defuse buff, that allows you to defuse enemy grenades. When you defuse an enemy grenade it also gives you a grenade. (Also works with mortars in Falcon Lost)
Predator’s Mark – Support
(2) 20% Optimal Range
(3) 800 Assault Rifle Damage
(3) 700 Pistol Damage
(4) Every time you hit 10 Bullets without switching the target, will apply bleed to the target. The bleed damage will be 100% of the damage already done by the bullets
We hope Massive Entertainment has managed to iron out lots of the problems with The Division in this latest update. Let us know in the comment section below what you think The Division in its current state.