Prior to the rapid closure of Pandemic Studios, creative director Morgan Jaffit had been invited to work on a sequel of The Saboteur.
Though the company saw great success in titles like Star Wars: Battlefront, Mercenaries and Destroy All Humans, the kings of the PS2-era were shuttered by EA on Christmas Day during the height of the financial crisis. Invited to continue working within the company, Jaffit jetted off from Australia to the Los Angeles branch of the famed studio before he 'smelled death' and took off after just a single week.
Jaffit told the GameHugs podcast how he had been ushered into the US branch of the studio to finish up work on DLC for The Saboteur before moving up to head development of its sequel.
Citing how EA had 'gutted' the studio leaving nobody on the team able to make and surefire decision without being overruled by a higher-up.Ever the proverbial 'Shit umbrella', Jaffit soon realised he couldn't perform the rightful duties of his job with EA's 'useless and dangerous idiots' running the show.
It seems fair to say The Saboteur 2 was barely even into the active development at the point of the studio's eventual closure. Battlefront III, Mercenaries and a Dark Knight movie tie-in were all quelled by the crushing hammer of the credit crunch. While we might never see a sequel to the game, Jaffit's work continues back in Australia at Defiant Development.
You can read Jaffit's entire thoughts on the matter or listen to the source podcast through the Gamehugs site.