Developers Eugen Systems and Publisher Paradox Interactive have announced that they are to team up for their next RTS Steel Division: Normandy 44. The game is a Tactical Real-Time Strategy (RTS) game, set in WW2. The title is set to feature a huge rooster of units and allows players to take control over legendary military divisions from six different countries, such as the American 101st Airborne, the German armored 21st Panzer or the 3rd Canadian Division, during the invasion of Normandy in 1944.
Eugen will once again be utilising their IRISZOOM engine which will allow players to zoom in and out of the action. Eugen themselves are the developers behind R.U.S.E and the wargame series so they certainly have some clout of their own when it comes to RTS games. A partnership with Paradox could give the developer the resources needed to create something extra special
Although there’s no release date as of yet, we are expecting it to be released this year. Below is a list of the features that have been announced for the game.
Steel Division: Normandy 44 Features:
Command Over 400 Historically Accurate Units: Whether fighting for control in intense multiplayer battles with up to 10-vs-10 players going head-to-head, playing alone or working with friends in ranked matches, players will need to coordinate their selection of historically accurate infantry, tanks, aircraft, and support vehicles to counter enemy units in this Tactical RTS game.
Real-world Tactics: Battles rage over three distinct phases, where different units unlock over time, mimicking the movements of real-world armies and adding variety to the ever-changing theatre of war. A dynamic front line illustrates the ebb and flow of the conflict. Pin down your opponent’s infantry to gain the advantage and force a retreat, or push through with a perfectly executed plan.
Real-world Setting: Using the latest version of Eugen’s IRISZOOM engine, players can smoothly zoom from a tactical aerial view all the way down to a single unit, and see 400 different real-world vehicles and units designed with careful historical detail and accuracy. Maps are designed based on actual aerial reconnaissance photos of Normandy in 1944, requiring real-world tactics and strategies to cover and control.
Outplan, Outsmart, Outgun: From battlegroup customization to troop positioning and maneuvering, winning battles requires cunning and strategy, not just raw firepower. Each unit lost presents a growing tactical disadvantage, and players will need to fight to gain — and keep — the upper hand.