With a heavy history in the design, implementation and execution of multiple different strategy games of the years, Stardock is beginning to take a slightly different approach to some of the genres major sub-systems. Citing the advancements of CPU technology being the main catalyst behind the work going into the newest expansion of Galactic Civilizations III, Brad Wardell - President and CEO of Stardock - has started to put out a series of very wordy developer diaries.
Here's A Heads Up Of What To Expect When Galactic Civilizations III Receives Its 2.0 Update
To what essentially boils down to the proper use of multi-core processors - something we've all grown accustomed to over the years - he mentions how it just wasn't feasible to have single-core processors rapidly calculating dozens of modifiers while attempting to run the complicated A.I behind every turn of a 4X strategy title. He thinks "... you will see more and more 4X strategy games transition from sliders to "object modifiers" over the next few years." It's a lengthy read, but likely a fascinating piece for anyone even remotely interested in the depth of a typical 4X strategy sim, the history of the genre, the franchise itself or even just somewhat intrigued by software engineering. For those unfamiliar with the game in question, give it a quick Steam browse.



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