Call of Duty 4: Modern Warfare is exactly what the Call of Duty franchise needed. An exquisite title with an awe-inducing single player campaign, fast paced and exciting multiplayer
When someone thinks about World War 2
videogames, two big names come up: Call of Duty and Medal of Honor. As
the current generation watches this sub-genre fall out of place, and
the Medal of Honor series following it, developer Infinity Ward saw
opportunity. Opportunity for greatness, for revitalization, and for
some serious kick-ass fun. Welcome to Modern Warfare.
With an opening scene looking this good, it's already hard to not appreciate the game no matter how good it is
This isn't your grandfather's war. They didn't put flashlights on helmets back 60 years ago
For those who don’t know, Infinity Ward is
responsible for all standard Call of Duty titles save for COD3 (not
including any un-numbered extension titles), and even though COD3 was a
good game in its own right, it wasn’t the same. So when news came that
the Ward was back and not just doing another WW2 title, we were mighty
After the public beta, it was fairly obvious how the
multiplayer aspect would fare, but everyone wanted to know about the
campaign. There are two serious gripes: it’s short and there’s no
cooperative play. Short meaning it can take anywhere from six to 15
hours to play through, depending on the difficulty level, and the fact
that you can’t ever replay it with a friend. Ever.
wouldn’t make sense with the given storyline, but when do they ever.
Yes, a few parts would be nonsensical, but they could be worked out.
The point is that most games these days with a serious online presence
have some form of two-player mode, cooperative or in an online match,
but COD4 lacks that entirely. Only one person can sit and enjoy it at
any given time.
This is a huge problem because, like many, when
you find a good game to play you want to share the experience with
others. And by Mary and all her little lambs, COD4 is a good game.
follows the story of two soldiers, one US marine and another British
SAS soldier. Unlike prior COD titles, the game doesn’t shift from one
storyline to another at any given level. This time the story is
interwoven between these characters, so one successful mission for one
character will bring about the next mission for the other. They don’t
know each other, but they are inexplicably connected.
Jackson and “Soap” MacTavish respectively have their hands full, the
former spending the majority of the game in the Mideast and the latter
running around the lot of Eurasia. To make things more interesting both
in terms of gameplay and to flesh out the story, additional characters
will be playable at certain times. One mission involves being on a
machine gun in the chopper Jackson rides on to get to his next
objective. Another takes place fifteen years back in Chernobyl, giving
us the beginnings of the whole current-day dilemma.
Watch as the number of friendly NPC's dwindles down to nothing if you don't help them out
Calling in a chopper can make all the difference in an online match, so long as they don't shoot it down
The best word to describe the events witnessed
during gameplay would have to be ‘awesome.’ Not in the way that Bill
and Ted, and now most people use the word, but rather it will make
players sit back in their seats for a moment with gaping mouths and the
possibility of drool sloping out of it. They will be awed by some of
the scenes that take place, feel emotion for the characters, laugh and
cry, and in the end cheer wildly as though it were V-E day all over
All this is done by a few different methods. First is
the amazing use of visuals, which are just so stunning on both the 360
and PS3 that it is literally breathtaking at times. Like when we first
saw the water effects in Bioshock, it is easy to look at nearly
everything in the game and once again fall into a stupor. Differences
between the two versions were almost insignificant as well, a testament
to Infinity Ward’s programming prowess.
Next is the obscenely
generous amount of intense action sequences. It may be a firefight on a
bridge with helicopters flying around taking out enemies and crashing
into far-off buildings, or having a mission to shoot rockets into the
air and destroy tanks hundreds of feet away. Or ordering air strikes on
hundreds of enemy soldiers. The sheer number of these scenes would be
superfluous if each was less flattering than the last, but that doesn’t
happen. Each time something new comes up, its just as good or better
than the last blood-rushing moment.
Add these two to the
intelligent enemy AI and it’s a triple threat that makes COD4 one of
the most realistic shooters out today. They will stay hidden behind
cover, force feed you grenades and refuse to go down without a fight.
Each battle will feel like you just went through hell and back, just as
it should be.
On that note, there are some sections that border
on ridiculous in how difficult they play. One level forces you to wait
six minutes for a rescue chopper to arrive all while you and one
friendly NPC have to stay alive. Meaning that enemy forces are storming
you every second, coming from every angle. Some have complained not
that shooting dogs is unjust and shouldn’t be done, but rather that the
canine’s are simply too difficult to hit and survive an attack from.
The only way to stop them from ripping your throat out is to hit the
right button at the exact right moment.
Multiplayer is nothing
short of spectacular. At first it may seem very limited, but that’s
only because every new player starts out with zero experience points.
Meaning the more you play, the more options are available to you, as
long as you play well. Each new rank gained gives another gun to use,
accessories for those weapons, and additional perks.
two or three special abilities that enhance how you play. They don’t
actually enhance your character so much as change how you can use him.
For instance, one perk allows you to take less damage, while another
makes you give more damage. It doesn’t change how the game plays, just
how you play. And since everyone can choose their own perks to use in
any way they like, there’s always a huge variety of things that can
happen on the battlefield.
The use of experience, perks, and
upgraded weapons sounds like it would be difficult for new players to
join in because they would be instantly pummeled by everyone else who
is already at least a level 10. But this isn’t so, unless those new
players are simply bad at the game. Even at level 1, there are a few
perks available to choose from, and of course leveling up is easier at
the lower levels and taking out enemies generally isn’t much harder if
they have better weapons or perks. It just means they can take you out
much easier, that’s all.
Air strikes, on the other hand, won't go down but require pin-point accuracy to be useful
You're doing it wrong! Don't shoot from the hip unless its point blank. Chances are you won't get the kill
Call of Duty 4: Modern Warfare is exactly
what the Call of Duty franchise needed. An exquisite title with an
awe-inducing single player campaign, fast paced and exciting
multiplayer, and the grand shift away from the overbearing mantra of
WWII titles. Though it lacks a few key features expected of it, namely
multiplayer on the same machine, Modern Warfare is a must have first
person shooter, which anyone should be able to see by the steep
decrease in games of Halo 3 being played.
Top Game Moment:
TOP GAME MOMENT
a chopper in an online match and accidentally shooting off another shot
at it and killing 2 guys across the map with it.