He wouldn’t budge on specifics though, not wanting to ”give it away.” It would have ”made it relevant” to people today, and spread this ”great story.”
It never made it much past the early concept stages though. ”I completely re-imagined Macbeth,” Ecko told Destructoid. ”I don’t want to give it away.”
Could he still be angling for a publisher for it? It was pitched as a violent action title where gamers go around ”cutting people’s heads off.” Another classic literary is being adapted into a videogame, Dante Alighieri’s The Divine Comedy, in EA’s Dante’s Inferno.
”I don’t live my life afraid of what other people think,” added Ecko, asked if he was worried what the public would think of such a thing. ”Our adaptation, I think, would have made it relevant to people who wouldn’t have otherwise known about this great story. It’s unfortunate, because a lot of people just don’t know Macbeth.”
”What, was it sacrilegious when Akira Kurosawa did it?” he said, referring to the 1957 film ‘Throne of Blood’, based loosely on the Shakespeare play. Currently Marc Ecko is working on a Nintendo DS brain teaser, so he’s not very thespian at the moment.

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