For those already out there, motion tech is ”a way of enhancing” them. Internal teams treating it as ”more of a platform” going forward.
”We are looking at original titles that can really showcase the technology, but we also want existing franchises to support motion control where it can really enhance the experience that we’re trying to build,” Denny told GamesIndustry.biz in an interview.
”With the existing franchises and more core games, it’s a way of enhancing those experiences. It’s fair to say we have had or we are experiencing some real great moments looking at our existing franchises and putting in that support.”
The fear among ‘core gamers’ is the dumbing down of experiences as the platform holders reach out to broader audiences, but apparently Sony don’t want that. Motorstorm developer Evolution and Killzone’s Guerrilla are two internal teams working with it.
”The motion control system we’re putting in place going forward is being treating as more of a platform. Here in Europe we have a lot of experience helping develop the peripherals for our social games but we see the motion control solution and experience as being broader than that. We do believe it can come into a core experience as well.”
”It was certainly an exciting challenge for the guys and one that the teams have embraced. The key for them is that they want to implement it in a way which is additive to the experiences they could otherwise give with the DualShock,” added Denny.
It’s believed that Sony’s motion peripheral will release sometime in spring 2010, with a document leak from Sega pointing more specifically to March. Excited?

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