The ”majority of the losses” were felt throughout 2009, as they spied redundancies from 95 studios, with 52 of those in the US. Bad times.
M2 Research said ”the final count for layoffs since the economic meltdown in late 2008 reached 11,488 worldwide, with the majority of the losses coming in 2009,” reports Develop. Most were executed at ”studio level” with QA staff the first to suffer casualties.
We lost many studios from the economic meltdown’s fallout, like Ensemble, 3D Realms, Midway Games and Pandemic (though EA swear they’re not ‘dead’). Has one team’s closure been felt the most by you, videogamer?

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