With Apocalypse done and gone, the team over at Paradox Development Studio is shifting gears away from war and into other aspects of Stellaris.
Among the planned features that have absolutely no ETA nor order of priority, are:
Old Goals
- A 'galactic community' with interstellar politics and a 'space UN'.
- Deeper Federations that start out as loose alliances and can eventually be turned into single states through diplomatic manuevering.
- More story events and reactive narratives that give a sense of an unfolding story as you play.
- More interesting mechanics for pre-FTL civilizations.
- 'Living systems', making empire systems feel more alive and lived in
New Goals
- Less micromanagement and more focus on interesting choices in regards to planets, the ability to grow planets beyond current fixed size.
- Empire trade mechanics and trade agreements.
- A galactic market where resources and strategic resources can be imported and exported.
- Espionage and sabotage mechanics.
- Improved galaxy/hyperlane generation with better placed systems and dangers.
- More anomalies and unique systems to explore.



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