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Civilization VI Mods

Best mods

NQ Enhanced User Interface

  • [Mod]
  • Posted about 2 months ago
  • 13.9 MB

This is a little something that brings a lot of good things together in one place to create a near complete overhaul of the Civ VI UI for the better. From better trade screens and more lenses to new city management and building queue tools and more, this mod delivers a full package of updated and improved visuals on top of a great selection of utilities for your Civilization VI gaming process.

Gold Resource

  • [Mod]
  • Posted about 2 months ago
  • 3.91 KB

Let's face it. Gold isn't just money. It's a luxury resource that has been feverishly battled over throughout various parts of history. With this mod it will finally be treated that way. This one makes the Gold Resource of the Outback Tycoon scenario a regular resource to be found and farmed from tiles across the map. Stake your claim and defend it! That gold won't mine itself!


  • [Mod]
  • Posted 3 months ago
  • 10.2 KB

Ever just want to sit back and watch a game play out for a while? Do you fancy setting up any number of customizable scenarios and watching how the AI handles it without ever missing a beat? This mod allows you to do just that. It will make it so you can launch a game in autoplay. It even offers a dynamic camera that follows that moves of the world as they play out so you'll get to enjoy the action wherever it is.

Right Click Close Leader

  • [Mod]
  • Posted about 2 months ago
  • 224 KB

Now this is just a healthy quality of life mod if anything for Civilization VI. With this mod, you can easily exit an interaction with leaders with a single right click. Excluding deals, you can do this anytime you're at a leader screen. It makes moving on with the game between cumbersome leader declarations a complete breeze.

Ananse's BFG Modpack

  • [Mod]
  • Posted 4 months ago
  • 586 KB

Want plenty of mods that do a number of things without having to worry about how they'll fit together? Then you'll love to have this all-in-one pack. Featuring several works from numerous creators, this mod adds units, policies, governments, techs, and civics. It re-balances and revamps religion, science, and combat mechanics and balances out numerous scenarios, even going so far as to update the UI. If you want a mod that can just about do it all to make your Civilization VI better without having to cherry pick, this is an awesome option.


  • [Mod]
  • Posted 23 days ago
  • 196 MB

Who doesn't need more resources to play around with? This mod offers up a healthy collection of new resources for use across your Civ VI campaigns, each of which can be improved upon. Rubies will offer straight gold additions, Quartz will benefit science, and Sandalwood will boost religion. All of these and more will benefit your empire in some new and unique ways should you find the means to lay claim to them.

Unique District Icons

  • [Mod]
  • Posted about 1 month ago
  • 15.2 MB

The District Icons of Civilization VI do their jobs for the most part, but they're more than a little bland. This mod adds new icons with a touch of extra personality to them to make them stand out and look good in your games. Each type of district is represented by a better icon while not keeping the base colors for easy identification.

Warmonger Penalty Reduction Project

  • [Mod]
  • Posted 4 months ago
  • 1000 Bytes

Want to play an aggressive game of Civilization VI without being completely ravaged diplomatically by denouncement after denouncement? Here's what you need. With this mod, you can reduce or even entirely remove the warmonger penalties in order to keep your good standing with many of the major powers of the world, making your road to dominance a little more pleasant.

Better Tribal Villages

  • [Mod]
  • Posted 4 months ago
  • 1.95 KB

Want to put just a little more luck in your exploratory gains? Then get ready for some real treasures. This mod makes all tribal village rewards better, offering new possibilities, re-inserting removed boons, and strengthening otherwise lackluster prizes for capturing a tribal village. With this mod, you can roll the dice and see what fortune has in store for you on your scouting conquest of the world around you.

Better Coastal Cities and Water Tiles

  • [Mod]
  • Posted about 1 month ago
  • 9.77 KB

Coastal cities have been known to have a hard time in Civ VI due to the underwhelming values of production and food that make it difficult for them to expand. We've seen some solutions, but this mod takes aim at the overall function of coastal cities with water tiles and outputs. Nearly every aspect of coastal building has been reworked to boost food and production, in some cases where there was no bonus. With this, coastal cities won't be so hobbled in comparison to their landlocked neighbors.