Command & Conquer: Generals Zero Hour

EU Release date: n/a
US Release date: 22 Sep, 2003
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Command & Conquer: Generals Zero Hour Mods

Category Name Mods Downloads Total size Last update
A.I. Mods 2 969 Apr 27, 2017
General Mods 56 39,699 Apr 28, 2017
Graphic Mods 3 6,599 Apr 28, 2017
New Areas / Scenarios 1 45 Apr 27, 2017
New Races / Nations 2 12,673 Apr 23, 2017
New Units 2 6,773 Apr 28, 2017
New Weapons 1 403 Apr 27, 2017
Skins / Textures / Menu Mods 1 304 Apr 19, 2017
Tools 1 137 Apr 07, 2017
Total / Partial Conversion Mods 30 44,514 Apr 27, 2017
All Mods 408 127,887 29.2 GB Apr 27, 2017

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Not sure which mods to try out? Check our list of Best Command & Conquer: Generals Zero Hour Mods

Latest mods

Hislander

  • [Mod]
  • Posted about 1 month ago
  • 417 KB
  • 45 downloads

China has been playing dirty and now other players want in. When the secret nuclear research base on the island of Pao'yang in the Yellow Sea was discovered by GLA forces, they launched an all out attack to destroy the cities nearby and claim the island for themselves. Among the wreckage, you must seize control of the nuclear base once and for all, lest it fall into the hands of those who would use against you. This map is a well balanced one centered around the aforementioned base and destroyed city, made for up to 8 players and AI enabled for Skirmish.

The End of Days

  • [Mod]
  • Posted about 1 month ago
  • 209 MB
  • 60 downloads

Hey, you miss the Russians in Command & Conquer. You know it. We know it. And we do too. That's why it's time for a solid mod that makes them their own comprehensively designed faction made to do war on par with the USA, GLA, and Chinese factions. This mod does just that, making the Russians selectable as a faction with it's own unique units, structures, strengths, and weaknesses as well as balancing out all of the factions to play in a fair, but fun four-way royale between these mighty foes. It'll feel good to be red again.

Imperial Assault

  • [Mod]
  • Posted about 1 month ago
  • 209 MB
  • 44 downloads

Another classic mod of C&C Generals, updated to its fullest glory. This mod converts Generals into an RTS war between the Imperial Armies of the Sith and the desperate Rebel Alliance. Fight for freedom or sieze control of the battlefields with units, vehicles, and buildings iconic to Star Wars lore. This is without a doubt a definitive Star Wars adaptation of Command and Conquer.

C&C Tiberian Dawn Redux

  • [Mod]
  • Posted about 1 month ago
  • 451 MB
  • 30 downloads

Ever want to go back to the fun days of the Tiberium Wars, but with all the technology and structure of Generals? Back after quite a hiatus, this extremely updated version of Tiberian Dawn Redux brings to life a comprehensively built and balanced version of the game based on the Generals engine. Take control of the GDI or Kain's Brotherhood of Nod once again and battle it out for supremacy on over multiplayer, skirmish, and an enjoyably remastered campaign.

Atlas Mod

  • [Mod]
  • Posted about 1 month ago
  • 60 MB
  • 46 downloads

Get ready to unleash ultimate firepower upon the world arena. This mod makes a new faction available in the form of the Atlas General. The Atlas army has access to units and firepower similar to, but technologically advanced over the Boss General. As an aside you'll also be able to play as the Boss General with this mod. Take these two mighty forces to Skirmish or Multiplayer and lay waste to foes with over 3000 unit tweaks and balance changes in this comprehensive faction mod.

Zero Hour : Human-Covenant War

  • [Mod]
  • Posted about 1 month ago
  • 1.25 GB
  • 35 downloads

It's time for a new kind of Halo Wars, brought to a proper real-time strategy format. This mod delivers an overhaul that allows you to play either side of the conflict between humans and covenant forces. Iconic structures, infantry, species, and vehicles come to the fray to become your new armies in skirmish and multiplayer modes. Will the UNSC survive or will the Covenant obliterate them once and for all?

Modern Warfare v0.6 PATCH 6

  • [Mod]
  • Posted about 1 year ago
  • 1.65 MB
  • 1,352 downloads

This is the sixth patch for the Modern Warfare mod, a partial conversion for Zero Hour. Please note that this is a patch, NOT the full mod. The total package is available on our servers. This patch is cumulative, so contains all other patches that were released prior to this. The changes that are new for this patch are a few fixes to some maps and a couple of CTD fixes.

Modern Warfare v0.6

  • [Mod]
  • Posted about 1 year ago
  • 1.35 GB
  • 2,545 downloads

This is a partial conversion of Zero Hour. The changes are many, but to give you a taste: Complete graphical overhaul, including HDR effects; texture changes; new units and factions; new AI; new maps and much much more.

Tactical Operations 6-4

  • [Mod]
  • Posted about 1 year ago
  • 20.4 MB
  • 350 downloads

This mod focuses on game balance changes via new units, abilities and significant gameplay changes. This mod makes drastic changes to gameplay, so be sure to read all included documentation.

Two Stage Nuclear Device

  • [Mod]
  • Posted about 1 year ago
  • 3.3 MB
  • 403 downloads

Replace that Neutron Missile with something that has a little more "kick". This mod replaces said missile with a two-stage nuclear missile. The explosion radius has been increased as well as adding a EMP reaction and Neutron blast.