Command & Conquer: Generals Zero Hour Mods

Category Name Mods Downloads Total size Last update
A.I. Mods 2 1,140 Jun 12, 2018
General Mods 56 45,502 Jun 13, 2018
Graphic Mods 4 8,146 Jun 14, 2018
New Areas / Scenarios 1 266 Jun 13, 2018
New Races / Nations 2 12,760 Jun 11, 2018
New Units 3 8,658 Jun 14, 2018
New Weapons 1 547 Jun 13, 2018
Skins / Textures / Menu Mods 1 332 Apr 19, 2018
Tools 1 161 Apr 15, 2018
Total / Partial Conversion Mods 32 49,543 Jun 14, 2018
All Mods 412 146,146 30.7 GB Jun 14, 2018

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Not sure which mods to try out? Check our list of Best Command & Conquer: Generals Zero Hour Mods

Latest mods

Supreme Leading

  • [Mod]
  • Posted 7 months ago
  • 51 MB
  • 171 downloads

Perhaps you know and perhaps you don't, but Command & Conquer: Generals Zero Hour actually had a lot more going on before it was cut for launch. New factions, buildings, units, and more were set to come with the game. This mod aims to restore all of the cut goods and bring them back in playable and balanced fashion for an all-new Zero Hour experience. Take on the African Warlords, Asian Empire, and Europa Alliance as you explore new units, structures, and maps that didn't quite make it through the chopping block, restored and reworked to fully working order.

C&C: Shockwave Chaos

  • [Mod]
  • Posted 7 months ago
  • 148 MB
  • 313 downloads

Perhaps you're familiar with the Shockwave mod for Generals Zero Hour. This mod aims to take that mod and bump it to eleven. It's not necessarily the most balanced as much as it aims to give you a slew of ridiculously good tools in order to kill, maim, and flame your enemies in new and exciting ways. New units and rebalanced old ones make this an interesting build on top of the original Shockwave mod to say the least. Be aware, it requires the original C&C Shockwave mod in order to work properly.

Project Raptor 9

  • [Mod]
  • Posted 7 months ago
  • 1020 MB
  • 372 downloads

If you're looking for a way to revisit Command & Conquer: Generals Zero Hour in a modern and refreshing state, this might help. This mod revitalizes the visuals of the game in stunning detail. Water looks gorgeous and crystalline, buildings look more detailed and better textured, and units look more fierce and animated than ever. If you want a Generals experience that can stand up to the looks of more recent games, this just might be the perfect fit.

Command and Conquer: Condition Zero

  • [Mod]
  • Posted 7 months ago
  • 353 MB
  • 208 downloads

Looking to upgrade your arsenal even further in Zero Hour regardless of what side you choose? Condition Zero has some wonderful goods for you then. In this mod, China, USA, and the GLA all get their fair share of new units, upgraded tech, and further goods. Harness the sun for USA's Solar-Tech Weaponry, gear up with the best ballistics in China's Heavy Assault, or release new and horrific chemical warfare with the GLA Venom Cell chemical weapons capabilities, just to name a few alongside a trove of cool new units and weapons.

Hislander

  • [Mod]
  • Posted over 1 year ago
  • 417 KB
  • 266 downloads

China has been playing dirty and now other players want in. When the secret nuclear research base on the island of Pao'yang in the Yellow Sea was discovered by GLA forces, they launched an all out attack to destroy the cities nearby and claim the island for themselves. Among the wreckage, you must seize control of the nuclear base once and for all, lest it fall into the hands of those who would use against you. This map is a well balanced one centered around the aforementioned base and destroyed city, made for up to 8 players and AI enabled for Skirmish.

The End of Days

  • [Mod]
  • Posted over 1 year ago
  • 209 MB
  • 486 downloads

Hey, you miss the Russians in Command & Conquer. You know it. We know it. And we do too. That's why it's time for a solid mod that makes them their own comprehensively designed faction made to do war on par with the USA, GLA, and Chinese factions. This mod does just that, making the Russians selectable as a faction with it's own unique units, structures, strengths, and weaknesses as well as balancing out all of the factions to play in a fair, but fun four-way royale between these mighty foes. It'll feel good to be red again.

Imperial Assault

  • [Mod]
  • Posted over 1 year ago
  • 209 MB
  • 228 downloads

Another classic mod of C&C Generals, updated to its fullest glory. This mod converts Generals into an RTS war between the Imperial Armies of the Sith and the desperate Rebel Alliance. Fight for freedom or sieze control of the battlefields with units, vehicles, and buildings iconic to Star Wars lore. This is without a doubt a definitive Star Wars adaptation of Command and Conquer.

C&C Tiberian Dawn Redux

  • [Mod]
  • Posted over 1 year ago
  • 451 MB
  • 195 downloads

Ever want to go back to the fun days of the Tiberium Wars, but with all the technology and structure of Generals? Back after quite a hiatus, this extremely updated version of Tiberian Dawn Redux brings to life a comprehensively built and balanced version of the game based on the Generals engine. Take control of the GDI or Kain's Brotherhood of Nod once again and battle it out for supremacy on over multiplayer, skirmish, and an enjoyably remastered campaign.

Atlas Mod

  • [Mod]
  • Posted over 1 year ago
  • 60 MB
  • 336 downloads

Get ready to unleash ultimate firepower upon the world arena. This mod makes a new faction available in the form of the Atlas General. The Atlas army has access to units and firepower similar to, but technologically advanced over the Boss General. As an aside you'll also be able to play as the Boss General with this mod. Take these two mighty forces to Skirmish or Multiplayer and lay waste to foes with over 3000 unit tweaks and balance changes in this comprehensive faction mod.

Zero Hour : Human-Covenant War

  • [Mod]
  • Posted over 1 year ago
  • 1.25 GB
  • 170 downloads

It's time for a new kind of Halo Wars, brought to a proper real-time strategy format. This mod delivers an overhaul that allows you to play either side of the conflict between humans and covenant forces. Iconic structures, infantry, species, and vehicles come to the fray to become your new armies in skirmish and multiplayer modes. Will the UNSC survive or will the Covenant obliterate them once and for all?