Command & Conquer: Generals Zero Hour Mods

Best mods

Modern Warfare v0.6

  • [Mod]
  • Posted over 3 years ago

This is a partial conversion of Zero Hour. The changes are many, but to give you a taste: Complete graphical overhaul, including HDR effects; texture changes; new units and factions; new AI; new maps and much much more.

Generals HD Graphic Pack 1.0

  • [Mod]
  • Posted almost 7 years ago

Hello. Generals HD Graphic Pack - small content pack that changes the graphical component to the best as possible so that it is possible to play on the network.

Project Raptor 9

  • [Mod]
  • Posted almost 2 years ago

If you're looking for a way to revisit Command & Conquer: Generals Zero Hour in a modern and refreshing state, this might help. This mod revitalizes the visuals of the game in stunning detail. Water looks gorgeous and crystalline, buildings look more detailed and better textured, and units look more fierce and animated than ever. If you want a Generals experience that can stand up to the looks of more recent games, this just might be the perfect fit.

Zero Hour Reborn 6.25

  • [Mod]
  • Posted over 5 years ago

One of the oldest and most played mod for Zero Hour is back! Zero Hour Reborn is a mod for C&C Generals Zero Hour that adds a lot of new content including new generals, units, upgrades and more. Are you ready for this?

C&C: Shockwave Chaos

  • [Mod]
  • Posted almost 2 years ago

Perhaps you're familiar with the Shockwave mod for Generals Zero Hour. This mod aims to take that mod and bump it to eleven. It's not necessarily the most balanced as much as it aims to give you a slew of ridiculously good tools in order to kill, maim, and flame your enemies in new and exciting ways. New units and rebalanced old ones make this an interesting build on top of the original Shockwave mod to say the least. Be aware, it requires the original C&C Shockwave mod in order to work properly.

Contra 009

  • [Mod]
  • Posted over 3 years ago

The Contra mod has been around since 2004, and the latest version of the mod has been worked on for over a year. Version 009 improves the graphics and AI, as well as gameplay tweaks to the units and buildings the mod adds. It also adds new generals and units to the mod.

The End of Days

  • [Mod]
  • Posted over 2 years ago

Hey, you miss the Russians in Command & Conquer. You know it. We know it. And we do too. That's why it's time for a solid mod that makes them their own comprehensively designed faction made to do war on par with the USA, GLA, and Chinese factions. This mod does just that, making the Russians selectable as a faction with it's own unique units, structures, strengths, and weaknesses as well as balancing out all of the factions to play in a fair, but fun four-way royale between these mighty foes. It'll feel good to be red again.

Navy Mod 1.5

  • [Mod]
  • Posted over 9 years ago

This mod features new units, new structures, a naval yard and many naval units.

Destructive Forces 1.4

  • [Mod]
  • Posted over 7 years ago

Virtually everything have been tweaked and modified and around 80 new units and 20+ new structures have been added. In combination with new generals, super weapons and powers. New music and sounds for some units.

Project Raptor: The Foxtrot Code 9.0

  • [Mod]
  • Posted over 6 years ago

Project Raptor: The Foxtrot Code - This is the future of modes with three or four of the level of monetary concept a step of acquiring new technologies and capabilities.