Man O' War: Corsair Latest Updates
Naval warfare game Man O' War: Corsair which is based upon the Warhammer board game of the same name, has launched the new 0.6 update.
Evil Twin Artworks have debuted their new melee system in Man ‘War: Corsair. The developers have been listening to their fans and have responded by giving them exactly what they’ve asked for. Evil Twin Artworks have confirmed this is the first major update based on community feedback, with plenty more to follow at a later date. "We've been blown away by the response to Man O' War: Corsair so far, and our growing and positive community have already been incredibly supportive," said James Carroll, Director at Evil Twin Artworks. "We're big believers in the power of fan feedback and collaboration so we're excited to be able to announce the game has now launched with an entirely new Melee mechanic, allowing characters to engage in hand to hand combat with their enemies."
Evil Twin Artworks has announced that Man O' War: Corsair, its naval combat and exploration title based on the Games Workshop Man O’ War table top game, will be launched into early access on 15th April.
One of the problems with adapting old board-games, asis currently doing with Man O' War: Corsair, is that you have to take a bunch of tiny plastic figures and convert them into actual-scale working models. That's especially tricky when you're working in the , where naval vessels are actual floating castles complete with rampart and crenelations.
I had a nice long chat with James Carroll, director of Evil Twin Artworks, about the developer's upcoming Warhammer board game adaption Man O’ War: Corsair earlier today, and there was much discussion of Hellblaster Volley Guns, ork freebooters and dwarven submarines. Carroll also revealed that the studio will be bringing the game to Steam Early Access in early 2016. It's new territory for the team, but Carroll thinks the positive community they built around previous game Victory at Sea bodes well for their new project. We're hoping for an early 2016 launch, and we're going to go Steam Early Access at that point. One of the things we learned with Victory at Sea was that we really liked getting the community involved, and the community for that game was really supportive and positive.