Pirates of Black Cove Features
Preview: We get a in-depth look at this quirky pirate game from Paradox...
14 April 2011 | By Joe Robinson
It's common practice in videogames development that you have to take on projects out of nessecity, but not quite what you wan to do, to help build up funds for what you really want to create. TimeGate, for example, did a lot of contract work so they could build up the funds to do Section 8, hell, even Creative Assembly started off doing ports of EA sport titles.