Sins of a Solar Empire: Diplomacy Summary

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Oxide Games showcase 64-bit Nitrous engine with unprecedented space battle

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Prepare to swoon PC gamer as former Civilization series devs who formed Oxide Games are now showcasing their 64-bit game engine Nitrous, and have gone straight for the jugular with space battles.

This isn't just any battle wots in space, but a mighty conflict between hundreds upon hundreds of units. They're all calculated individually, including their weapons turrets. It's powered by AMD's Mantle.

Sins of a Solar Empire: Rebellion receives new Stellar Phenomena DLC

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Ironclad Games' space RTS Sins of a Solar Empire: Rebellion has just gotten a big bigger as the new Stellar Phenomena DLC has launched. It features new stars for systems to orbit, new anomalies and new events.

Radiation spewing pulsars, ravenous black holes and crushing neutron jerks are set to be all the rage. Six new anomalies also offer new strategic benefits, and eleven events are primed.

Sins of a Solar Empire: Rebellion gets boxed retail release

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Kalypso Media has brought Ironclad Games' 4X RTS into retail stores, meaning it is now in physical swag form. A "fully illustrated" manual, soundtrack, poster and hotkey card are included.

Rebellion added a number of improvements to Sins of a Solar Empire, namely some huge Titan-class ships, as well as doubling factions as each split into Loyalists and Rebels.

Sins of a Solar Empire "definitely not forgotten," Ironclad have "big plans"

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Just because Ironclad Games is developing Sins of a Solar Empire: Rebellion and Sins of a Dark Age, it doesn't mean the 4X space RTS will be left alone to float in the void of space operas.

The studio has "big plans" for the series but "focus right now" is solely on the expansion Rebellion and their fantasy RTS. Sins of a Solar Empire doesn't really need a campaign.

Sins of a Dark Age adopts "very much unused style", Ironclad 'not selling victory'

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Sins of a Solar Empire developer Ironclad Games is tinkering with Sins of a Dark Age, which leaves the spacey void of sci-fi for medieval style fantasy. It's also a free-to-play strategy title.

Studio co-founder Blair Fraser tells us they opted for an art style "very much unused" today; surrealism. They've applied that same philosophy to characters, lore, gameplay etc.

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