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SOMA Summary


SOMA Review

Amnesia meets Bioshock? Oh boy.

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Frictional's SOMA post-mortem reveals game sold over 250,000 units to date

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SOMA developer Frictional Games has revealed in the game's six month post-mortem that while it took five years to develop, it still hasn't quite turned a profit yet, although sales currently sit at 250,000 units. The studio also revealed that mod development for the game hasn't been particularly strong.

First episode of SOMA-inspired live-action series released

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Frictional Games has released Transmission #1, the first episode in a live-action series inspired by its psychological horror game SOMA.

Without wishing to spoil anything, it covers many of the same themes and ideas seen in the game. It's all well handled and acted, too, far better than your average live-action spin-off.

Frictional Games releases launch trailer for SOMA, out tomorrow

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Frictional Games' horror game SOMA is out tomorrow, and the Amnesia: The Dark Descent developer has released a new story trailer to tease its launch.

There's lots of creepy talk about losing, or perhaps purposefully giving away, humanity, which is something of a theme – there's clearly something odd going on when a robot embedded in a wall seems to think he's human. Here's the plot synopsis:

Frictional Games releases creepy creature trailer for SOMA

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Frictional Games has released a trailer showing off some of the creatures you'll be busy avoiding in its upcoming horror game SOMA, including some kind of weird Christmas tree light... thing.

It's a reminder that although the team is promising a different kind of horror than the haunted house thrills of Amnesia: The Dark Descent, you'll still be chased by plenty of horrific monstrosities. Hooray!

Frictional discusses creating a different type of horror for their latest project SOMA

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Frictional Games maintains that its upcoming horror game SOMA is "just as scary, if not even more so" than its predecessor Amnesia: The Dark Descent, but it's going to try and fray your nerves in a slightly different way.

In Amnesia: The Dark Descent, there's constant oppression that starts from the get go, peaks somewhere half-way through, and then continues until the end. What you get is a game that's very nerve-wracking, but which also becomes numbing after while. It's pretty common for players to feel the game loses much of its impact halfway through. SOMA is laid out a bit differently. At first it relies more on a mysterious and creepy tone, slowly ramps up the scariness, and peaks pretty late in the game.

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