Heroes of Might and Magic: Olden Era has hit the ground running, successfully revitalising the Ubisoft-owned fantasy turn-based strategy-RPG series. That said, it’s released into early access, so plenty of patches and bigger updates will be coming in the future. With this page, you can keep track of every HoMM: Olden Era patch and update released so far.
Published by Hooded Horse (in collaboration with Ubisoft) and developed by the passionate team at Unfrozen, the latest HoMM delivers what longtime fans of the series wanted for years while implementing several modern upgrades (beyond the looks) and quality-of-life enhancements. Its narrative campaign and new modes also expand the IP’s horizons, and considering it’s still in Steam Early Access, we’re expecting more of the good stuff in the future.
Heroes of Might and Magic: Olden Era Latest Patch Notes - Patch #10 (v. 0.80.24)
Heroes of Might and Magic: Olden Era’s latest patch is a small Patch #10 (v. 0.80.24) released on June 18 to take care of formation saving during the tactics phase and deploy more bug fixes and tweaks. You can read the full patch notes right here:
Bug Fixes
- Fixed a bug that caused numerous UI errors after loading a previously started Hotseat game, or when swapping positions with an AI player in the lobby of a previously started game.
- Fixed a bug where, in rare situations, the timer in the lobby settings could display “00.”
- Fixed a bug where part of the progress from an old campaign profile could carry over to a new profile created in the same slot.
- Fixed a bug in tournament templates where moving a unit between slots (from a hero to a town, from a town to a hero, etc.) in the last second of the timer before a tournament battle started could result in creatures being duplicated or disappearing.
- Fixed a rare bug in tournament templates where a player who attacked a neutral stack in the last second of the timer before a tournament battle started would lose the ability to interact with that neutral stack after the battle ended.
- Fixed a rare AI bug where, under certain circumstances, the AI could freeze during its turn.
- Fixed a potentially serious bug related to checking adjacent zones for the possibility of interrupting simultaneous turns when casting adventure map spells.
- The notification about an upcoming tournament battle on tournament templates now adjusts to fit the text size.
- Fixed an error where an incorrect value was displayed in the tooltip for the “Eternal Service” sub-skill of the “Necromancy” skill.
- Fixed a bug where, after researching the “Elite Liches” law, the resurrection bonus it provides was not displayed in the Lich ability tooltips.
- Fixed a bug where the “Ambassador’s Word” set effect was not triggering.
- Fixed an error where a connection loss window appeared in the following situation: one player upgrades creatures in the “Pit of Glory” while the other player simultaneously moves a hero from the garrison slot to the guest slot (or vice versa).
- Fixed an error where the extended info tooltip for a scroll continued to display over the previous cell where the scroll had been located.
- Fixed a bug where autobattle did not work when attacking objects guarded by a garrison in campaign mode.
New Features
- Added a confirmation window when clicking the “Exit” button in the connection loss window.
- The unit formation selected during the tactics phase is now saved for battles against AI players.
- Important details about how the system works: The formation is saved separately for each of the player’s heroes. Formation saving only applies to standard battles against neutral enemies. In battles for objects or against other players, armies are placed in their default positions. The formation is saved at the moment the tactics phase ends in standard battles against neutral enemies. If for any reason (for example, due to an obstacle on the battlefield) a unit cannot be placed in its previously saved position, it will be placed in its default position instead. Unit placement takes into account the order in which stacks occupy the hero’s army slots.
- Improved the visual display of unit movement in tactics mode; sound has been added.
Balance
- Reduced the damage dealt by the Avatar per point of hero Spell Power: 12–12/16–16/20–20 → 12–12/12–12/12–12. This change is a temporary fix ahead of an upcoming major balance update.
Heroes of Might and Magic: Olden Era Roadmap of Updates for 2026
Hooded Horse and Unfrozen have now shared a complete roadmap of what to expect from Heroes of Might and Magic: Olden Era in the coming months and well into 2027:
Below we’ll be collecting every patch and major update released so far with a link to the respective patch notes:
| Patch Notes | Release Date |
|---|---|
| Patch #1 (v. 0.80.09) | 1 May, 2026 |
| Patch #2 (v. 0.80.10) | 2 May, 2026 |
| Patch #3 (v. 0.80.11) | 3 May, 2026 |
| Patch #4 (v. 0.80.12) | 5 May, 2026 |
| Patch #5 (v. 0.80.13) | 8 May, 2026 |
| Patch #6 (v. 0.80.14) | 13 May, 2026 |
| Hotfix (v. 0.80.15) | 14 May, 2026 |
| Patch #7 (v. 0.80.16) | 21 May, 2026 |
| Patch #8 (v. 0.80.18) | 1 June, 2026 |
| Patch #9 (v. 0.80.19) | 2 June, 2026 |
| Hotfix (v. 0.80.20) | 4 June, 2026 |
| Patch #10 (v. 0.80.24) | 18 June, 2026 |
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