Si: Hello,can you tell us about yourself?
Alexander Belov: Hi, My name is Alexander Belov, I am the projects leader in Psycho
Craft Studio, Russian game developer. I am 26 years old and more than
2 years in the computer game industry.
Psycho Craft Studio was organized a year ago in Moscow by experienced developers
with several game projects behind the back, which were mainly published in the
Russian Federation. For now the company consists of 6 full-time developers, we also work
with some freelancers.
The first title of Psycho Craft Studio was "Pulsarius", arcade space
3D scroll-shooter. That was quite a breakthrough because of developing
time - 6 weeks only with 2 full-time developers and some additional
work of 2 part-time developers. It is published on PC CD in Russia and
CIS countries, and soon the game will be available as shareware for other
countries.
Now there are 3 titles under development in the company, they will be
announced soon.
Si: Could you describe the game briefly,for people to get to know it?
Alexander Belov: "Drive'n'Kill", formerly known as "Road 666: Deathlands", is arcade
vehicular combat with top-down view. Player controls the well-armored
jeep in post-apocalyptic world and should stand against hordes of enemies
to discover what happened there mission-by-mission.
Si: How did the idea of the game arise?
Alexander Belov: At first, the game was intended as "Crimsonland-on-wheels", very
simple low-budget game in wasteland scenery. We were not going to
do a strong storyline, realystic physics, perfectly rendered backgrounds,
amazing soundtrack.
All that we wanted to do was the non-stop action and I'd like to
stress that we finally didn't give it away. After getting additional
funds for the game, we have made that action we wanted but along with
those superb features I've mentioned above.
Si: Who does the player fight with,within the game?
Alexander Belov: There are several types of enemies, which appear gradually through the
story. They are, in order of appearance, mutants, robots, zombies and
aliens.
All enemies in the game are not vehicles, they are anthropomorphic,
and we think that is the main difference of our game from other
vehicular combats.
Si: The player is supposed to do some missions.Could you give some examples?
Alexander Belov: I should tell that there is a very original storyline in the game - it
uncovers not only in different places but also in different time periods.
Player executes orders given by the command center trying to figure out,
what had happened to that parallel dimension so similar to our world
to prevent the same catastrophe. Those orders are to find out some
information media, scout the territory and so on. And the story is
told from the present of the parallel world to its past, so missions
tasks will surprise any gamer.
Si: Are there any upgrades for your killing machine,car that is?
Alexander Belov: Yes, between missions Player can upgrade the car in the shop. There
can be upgrades of everything - engine, bumper, weaponry, armor, gadgets,
etc. The money for upgrades are earned by killing enemies and
collecting bonuses.
In the beginning the player has only one simple gun and simple engine.
But further there can be mounted up to 3 weapons simultanously, mine
droppers, armors, 2 gadgets, bumpers and S.M.A.R.T. bombs.
Si: Can the player change the looks of his car?
Alexander Belov: Player can't change the look of the car body, but the other parts are
changeble, for example, weaponry and bumpers.
Si: Graphics are nice.What are the system requirements?
Alexander Belov: Minimal ystem requirements are 1.2 GHz CPU, 256 MB RAM and graphics card
with 64 MB video memory.
Si: Is there any multiplayer?
Alexander Belov: No, and it wasn't intended from the beginning. But if the game is
popular enough (we hope so), there is possibility of developing some battle race game
with multiplayer in the universe of Drive'n'Kill. This can be
something like Death Rally title by 3D Realms.
Si: Would you like to add anything?
Alexander Belov: I would like to thank Strategyinformer.com for this interview and your
readers for reading till this place :-). I would like to invite all
you to our web-site http://www.psychocraft.com, where you can track
the news about Drive'n'Kill and other our games.
Si: Thank you for your time at Strategyinformer.com