It’s an unorthodox farmer’s life for us as we grow strange crops and befriend werewolves in Little Chicken’s supernatural life sim. Read GameWatcher’s Moonlight Peaks review to find out if the game’s worth staying up all night for.
The crossover appeal of horror and farming sims has begun to be realised, but Moonlight Peaks isn’t really part of that. It’s a farming sim with a supernatural sheen, sure, but it’s about as threatening as a defanged vampire.
Not that this is a bad thing for Moonlight Peaks, because the premise sees you play as a vampire, so living in a world of monsters is pretty unthreatening for you. There’s tension, but it’s only in the interpersonal drama of the community. It’s a pretty comfy time of it, really, just with a delightful supernatural spin.
We enter the town of Moonlight Peaks as a vampire daughter or son of Dracula, who has run away from home to the titular town to prove themselves by restoring the abandoned family homestead and becoming a farmer of the strange land.
The hook of a vampire farming life sim is that your day begins at sunset rather than sunup, with the time limit being the very obvious dawn chorus. So you’ll need to be tucked up in your comfy coffin by then. Moonlight Peaks fully embraces this night life by populating it almost entirely with different creatures of the night going about their business, working jobs, having longstanding beefs, and a litany of personal problems. The town has a rich history that is fuelled by the seven families that have made it their home over the centuries.
Among those families are the Draculas, fellow vamps, the Ambrosias, werewolf pack, the Logans, the witchy Webb family, and the mystical seers of the Khazan. You enter Moonlight Peaks with your family’s reputation very much in people’s minds. Mayor Brook Logan is distrustful of you, while members of the Ambrosia family are a little more welcoming and admiring of a Dracula being back in town.
What’s quite apparent early on in Moonlight Peaks is that it has a greater initial focus on story than its most obvious modern inspiration. In the early going, you get mandatory missions and a steady stream of tales from certain residents, introducing you to the different dynamics there are between people and feeding you some town history in the process.
Now, if you’d rather just get on with things because you’re already familiar with the mechanics of a farming life sim, this early part of the game can be a touch tedious, even if you are getting some context for how a magical town of witches, werewolves, mermaids, and snake salesmen works.
Personally, having spent a good chunk of early 2026 going deep on a fresh Stardew Valley run, I did get a tad impatient with the treacly start. However, I did grow to accept that Moonlight Peaks takes almost as much inspiration from games like Animal Crossing and Dragon Quest Builders, where there’s a freedom that’s wrapped in the snug, restrictive wrap of storytelling.
One reason I liked this approach is that it meant I got to interact with some residents having actual knowledge of the kind of people they might be. That way, I could judge what kind of dynamic felt right to have with them, rather than just going on aesthetics. The downside is that this approach is inconsistent. Only a handful of characters get a proper introduction like this, and the rest require a bit more investigation to understand.
There is a wealth of options in terms of friendships and romances, and this seems to be the compromise we get with having two dozen potential beaus. Also, it’s fair to say that my initial gripes about the pacing would have been further aggravated if everyone got an unavoidable bit of backstory. Still, it leaves some residents’ personalities feeling undernourished compared to others’.
Romancing and friendships are just a part of the experience, of course (although some would argue it’s the most essential part); there’s that whole farming life too. While the job of farming is exactly what you’d expect in any farming sim, the supernatural flavour of Moonlight Peaks spices things up a bit. Here, there are unique takes on established fruits, vegetables, and livestock that fit a magical world where you have to grow and cultivate everything while the sun’s down.
Considering you’re an undead monster, you initially get drained of energy pretty quickly. A couple of chopped trees and some farm maintenance later, and you’re basically ready to head back to the coffin for the day. Nothing too unusual, after all, you’re supposed to be new to all this and, naturally, stamina levels get better with time, resources, and ability upgrades. It’s just that, again, the levels of the issue make getting into Moonlight Peaks a little tedious when it should be charming you.
But enough about that. Once you do get over the hump of the opening hours, Moonlight Peaks begins to shine in the moonlight. The great joy of life sims such as this is in the gradual discovery of new things to do, just as you get into the groove of the everyday.
You gain the ability to shapeshift, which makes traversing the town a much swifter experience, and alongside that comes the chance to learn witchcraft that helps you in the more mundane tasks. This opens up a bevvy of fresh experiences to while away the hours beyond tending to crops and hanging out with your digital friends.
There’s a collectable card game called Nokturna you can play against the other residents, which is quite compelling to play and collect cards for. But it’s the more serene hobbies you can take up that are surprisingly the most engrossing to me. Hobbies such as embroidery and flower arranging are relatively simple things in the game, but they fit the rather easygoing nature of Moonlight Peaks. These were the sorts of things that drew me into the world of Moonlight Peaks and were where I most felt like I was living a life in the town.
Having a supernatural sheen on a farming life sim certainly appealed to me from the outset, and there’s just enough uniqueness to this premise that makes Moonlight Peaks a viable alternative to your life sim of choice. For a seasoned vet of the genre, the opening hours can be frustratingly slow, but the eventual rewards are worth persevering for.
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Review code provided by the publisher.
Moonlight Peaks is on Steam, Nintendo Switch and Nintendo Switch 2 on July 7, 2026.
MOONLIGHT PEAKS VERDICT
It takes a while to get to the core of what makes Moonlight Peaks a viable alternative to your life sim of choice, so be prepared for a slow start if you’re well-versed in the genre. But if you want a relaxed life sim experience full of chilled-out, yet compelling things to do in a charmingly supernatural environment, it is full of rewards.
TOP GAME MOMENT
Turning your decrepit family homestead into a gothic castle worthy of the Dracula name.
Good vs Bad
- Enchanting supernatural flavour
- Compelling hobbies
- Plenty of friendship and romance options
- Tedious opening hours
- Uneven resident personality depth