We played rFactor from veteran race simulation developer Image Space Incorporated. Making race simulators since the early '90's, ISI has designed for the commercial and military market. A pedigree that instills confidence in design at the very least. So just how fun is this simulator? Bryan Brown shares his opinion.
The essence of rFactor is that this is a game for hard core racing fans. Years ago playing Falcon 4.0 I found people looking at me with glassy eyes as I tried to explain the complexity of the game to them. As much as Falcon 4.0 was as game for air combat fans, rFactor is a game for racing fans. And only the serious racing fan need apply. To master this game you will need hours and hours to dedicate to learning the tricks and tactics of the game. Fans that have racing specific controllers are almost certainly at an advantage over those using joysticks like me or anyone, heaven help them, trying to drive with the keyboard. Once you have the hardware and experience you too will be able to bring those who don’t grok this game to drooling insensibility as you explain the nuances and subtleties of the game.
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