Splash Damage founder Paul Wedgwood has reiterated the PS3 is "more of a challenge" to develop on, compared to the "easier" 360.
He points out in his interview with Edge Online that console gamers crave the greater depth PC games offer. Consoles could be deep "but it isn't there", mainly as PC called it first.
"Arguably, and this is not to dismiss what people have achieved in the past, but Halo 3 multiplayer is really Quake 3 from 1999," said Wedgwood. "Even Call of Duty 4 is just Counter-Strike on the PC from 2001."
"So there’s an amazing amount of depth that could be present on consoles, but it isn’t there because real-time strategy games have never been successful on consoles, deep first-person shooters have never been on the consoles, and so on."
He says that Splash have been messing about with development on consoles, mainly to see where their next game is going to land platform wise. They decided to lead with the PS3 because of the greater hill to climb when they go multi-platform.
"We took a pretty loose attitude towards development at the start of the year, and just said ”let’s have fun trying out development stuff." We knew that the PS3 would be more of a challenge, so that’s the one we got going with," he explained.
Still, despite his obvious love for the PC and its games, Wedgwood doesn't think that the console gamer is in anyway 'less' in the brain department. He says he hates "the notion that “softcore” people are stupid. What a ridiculous thing to say, that because someone has a console controller in their hand, they’re somehow less intelligent than a PC player. That really frustrates me."
Click here for the interview between Paul Wedgewood and Edge Online.