A German magazine has the beans but not being in English they could hardly spill, that was at least until the Internet ravaged the publication.
The adventures will take place this time on southern islands, each with their own climates and whatnot for the famed Wanderer to stroll through.
The game is expected to launch on PC as well as on both the Xbox360 and PS3. There’s no date set with JoWood adopting a ”when it’s done” attitude which is probably a good idea given the bugs and numerous other issues that plagued Gothic 3.
Here’s a bullet list that Tiscali Games got a hold of:
- Fully titled Gothic 4: Arcania (as opposed to the previous subtitle Genesis).
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Story set 10 years after the third title and located on various southern islands, each having different climate zones and its own flora & fauna.
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Same as in previous titles, there’ll be a hidden place (temporarily blocked by a magical shield/barrier).
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Weather changes, full day and night cycle plus the ability to temporarily cast a spell and change the time of day (e.g. from day to night when you need to slip past guards unnoticed).
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Aside few NPCs from the previous title, some monsters will have a fresh look (however, trolls look the same as in Gothic III).
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With the ability to climb and ride on beasts.
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Aiming for continuity, developers have gone through fan wishes on the forums and are planning on integrating some of them.
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Fully DirectX 10 compatible with advanced shader technology: standing under a tree, not only light will be realistically dimmed, but looking up into the sky, you’ll see the sun behind partially transparent leaves.