Dead Rising 2 it seems won't be having an online orgy of 6,000 zombies, Capcom have prodded producer Laura Scholl to issue an apology.
Scholl says she mixed up words, "using multiplayer instead of multiplatform" when talking about character development in the upcoming sequel. She's sorry "for the confusion" caused.
"In my 'During the Dead Rising 2' presentation at GDC this past Friday, while I was describing how Blue Castle is using mental mill technology in character development, I mistakenly referred to the game as multiplayer instead of multiplatform. I apologise for the confusion," says Scholl, speaking with IGN
"The game is indeed multiplatform and Blue Castle has done an amazing job creating incredibly photorealistic characters -- from their skin tone to their clothing -- in heavily populated and complex levels throughout the game. Gamers are going to be thrilled with how the game feels, looks and plays," she concluded.
Well let's hope Capcom still has online designs for Dead Rising 2, otherwise many hearts are going to break when it releases on Xbox 360, PS3 and PC this year.