It will also let studios ”exercise some genre evolution,” which UK-based Rare hopes they can achieve. Project Natal is due in fall 2010.
”Right now our sights are trained on Natal, which is a great opportunity to break new ground with content and gameplay,” Rare boss Mark Betteridge told MCV.
”It’s also an opportunity to exercise some genre evolution, so hopefully we’ll be able to develop something on that front.” Maybe a deal can finally be worked out and N64’s GoldenEye could get a revamp with Natal? We can dream can’t we?
“The final product was a more traditional FPS than we’d first planned – it’s well-documented that the original design was all on-rails,” added Betteridge, referring to GoldenEye.
”As the work progressed we realised that it made sense to shift development in that direction, both as a game and as a potential asset for Nintendo.” Practically everyone who owned a Nintendo 64 ended up experiencing GoldenEye, it was infectious.
”It turned out to be a great tool for attracting a different type of gamer to the N64. Up to that point the consoles had never been able to field many serious competitors to the PC FPS market.” Do you have fond memories of the Bond classic, videogamer?