Reality Pump is hard at work on their sequel to Two Worlds, and have "gained experience" from the first open-world romp to give us "an unforgettable experience".
It's packing a lot of technical leaps boast the devs, and they'll be incorporating a lot of fan feedback into Two Worlds II. They want to harness the "enormous potential" of the IP.
"We intentionally opted for a completely independent game with radical new technology," said Alexandra Constandache, Two Worlds II executive producer.
"This was the only way to ensure that we harness the enormous potential and experience gained from the making of the first Two Worlds project - and make full use of the further technical development of internal Reality Pump tools that has been on-going since the first Two Worlds was developed," he continued.
The sequel takes place after the events of the first game, and looks to eastern Antaloor for more adventure and loot. It's got an overhauled AI, experienced wordsmiths chiselling away on the story and lots of technical upgrades to the game engine.
"This new release window gives us enough time to systematically implement both our own requirements and the feedback of the Two Worlds fans, enabling us to create a breathtaking RPG experience."
The first game was beleaguered with woe, from balancing issues to downright hellish horse control. Can no one outdo Ubisoft's Assassin's Creed for in-game horses?