Adam Kicinski, bossman at CD Projekt RED, has confirmed the suspension of Rise of the White Wolf for console, which was "already quite advanced".
He noted it has been the "most difficult" decision yet to face the studio, but they expect every game to outdo their last as an "absolute priority," something that ROTWW was failing to prove.
"The decision to suspend work on RoTWW was one of the most difficult in the history of our company. We put this project in the hearts of many, a huge amount of energy and money," said Kicinski, courtesy of a Google translation.
"In this way the work was already quite advanced. However, the subsequent acceptance milestone was increasingly problematic. Threat was not only the date of its release, but what is absolutely unacceptable for us, the quality of production."
"We assume that every game from CD Projekt RED logo will be significantly better than the previous production," he continued. "In the latter case RoTWW effects work does not go in the direction of the assumed by us."
CD Projekt RED are looking for ways to continue its development but have no solutions just yet. "We will do everything in order not to disappoint our fans and do not waste inserted work, but we must remember that the quality of our game is our absolute priority."
The Rise of the White Wolf had a slew of major improvements over its PC counterpart, including a reworked combat system. It was due to be released this autumn on Xbox 360 and PS3. At least work on The Witcher 2 is full steam ahead and will release beyond the PC.
Source: Eurogamer