Looking through all the community made creations ”certainly inspires” the team says David Smith of Media Molecule. Must weigh against new, better user tools.
The ”community aspects” of LBP are also a high priority, the studio has to balance their work carefully. Smith is ”glad to say” the challenge of new stuff is ”getting harder” thanks to users.
”The community is often requesting new levels from Mm, so this is high on our list of priorities,” Smith told NowGamer. ”But we have to balance this against the value of us doing other things such as creating new creative tools or improving the community aspects of the game.”
”Seeing all the inventive and beautiful levels made by our community certainly inspires us,” he went on. ”We are inspired to make the creation process easier for them and to make better levels that outdo the best of the community. I’m glad to say that this challenge is getting harder as the quality of the community levels improve on a daily basis.”
Have you created a LitteBigPlanet masterpiece that could challenge divinity itself? Or does a free and creative realm full of SackBoys scare you back to first-person shooters?