Jonathon Blow, creator of platformer Braid, has detailed how to start setting up your own levels with talk of a future tool to import ”new graphics”.
A bunch of informative paragraphs will flood the Internet on how to edit levels once Blow has updated Braid. He plans for the tool to easily import Photoshop files to add custom art.
”…after I get a new version out in a few days that fixes the problems some people are having, and when more people have played/finished the game, I am going to post some documentation for the editor,” posted Blow, on the official Steam forum.
By adding the ‘-editor’ parameter to the game and pressing F11 once it’s running you can access Braid’s level editor. Blow later posted more details on how to setup your own ‘test’ universe:
”If you make a new folder in your Braid directory called “universes”, and another one in there with the name of the universe (for example “test”)
Then make a folder in test called data, and a folder in data called entities. So this folder exists, e.g. if Braid is installed into Program Files\Braid:
c:\Program Files\Braid\universes\test\data\entities
and then run with the command line options:
-editor -universe test
Then any editor files you save should go into that folder. Actually running the levels you save involves an extra step, but we can talk about that after you have got this working.”
Jonathon has already posted his first detailed instructions on the official Braid blogsite.
Source: Destructoid