EA Partners man David Demartini has said that Crytek’s ”tremendous amount of discipline” kept Crysis away from the console platforms, waiting until they’re ready.
They refused to tap into the Xbox 360 and PS3 gamer pool just because it was expected, with Crysis 2 the studio is setting ”a new bar” to challenge ”any game whatsoever” on console.
”Crytek has shown a tremendous amount of discipline, because the simple thing would’ve been to make… compromises and put it on PS3 and 360 before it was industry standard-setting,” general manager Demartini told Gamasutra.
”But as a company they have a reputation for not going to a platform just to exploit the platform, but they go to the platform when they have something that’s as good as anything in the industry, if not the best on that platform, so I think what consumers can look forward to is them setting a new bar against any game whatsoever on those platforms.”
As for us PC gamers? ”…Crysis is still visually the standard-setting bar on PC, two years after it shipped. So fortunately or unfortunately, Crytek is only competing with themselves in terms of setting that bar higher yet again,” he added.
”…you will still need a quite decent, good PC setup, plus it will be future-ready again. So just as aspirational as it is today, it will be again on PC. So fans of that kind of high-end PC gaming will still find it,” said Crytek boss Cevat Yerli.
Crysis 2 is promised by Crytek to kick some serious butt on both the next-gen consoles and PC thanks to their scalable CryEngine 3. You may want to spit polish those I7s and SLI configs before it arrives, it sounds to be as unforgiving as the first was.