Blizzard's Rob Pardo has voiced his pessimism on Microsoft's Project Natal, noting its problem is "spatial recognition" with your limbs, it's a little "imprecise".
Ubi's Michael de Plater dreams of Natal strategy games, but Pardo doesn't think they'll be achievable yet. Natal is "a step towards it," but isn't actually "it." The first time he's pondered it.
"I’ve got to play with Natal a little bit, and it seems like the difficulty with it is still spatial recognition with moving your hands and doing things," said Pardo at StarCraft II's California event last month, reports .
Michael de Plater of Ubisoft has been getting giddy over ideas for Natal and strategy games on console, referring to a "Minority Report-type" control for the games. Pardo isn't so sure...
"You’d actually still need an interface that you could do that with, and Natal is still going to be pretty imprecise in the way Wii is today," continued the Blizz man.
"I mean, I could see the future one day" allowing it he said, "but I don’t know if Natal’s it. Maybe it’s a step towards it." He admits: "I’ve thought about it for all of five seconds right now, so there could be some genius there that I don’t immediately see."
Do you reckon Natal is going to be as precise as Microsoft claim it to be? Think you could wrap your head around a 'Minority Report' interface for real-time strategy on console?
Pardo: Natal not so precise, "could be some genius there" unseen
17 August 2009 | By Simon Priest