Peter Molyneux has revealed how the original Fable game was claiming the very souls of his team as they toiled "50, 60, 70, 80 hour weeks."
While the team "crunched at the end" of Fable II, he's glad it was nowhere near as demanding. Fable's ambition "just burnt people's lives" and "destroyed the team" he adds.
Speaking with "most proud of the process" of Fable II than any innovation the team built., Lionhead's Molyneux said he was
"If I’m honest, on Fable we just burnt people’s lives; we destroyed the team. Week after week, month after month, they worked 50, 60, 70, 80 hour weeks. It destroyed their lives and destroyed their marriages. You just can’t do that anymore," he said.
"So looking back at Fable 2, yeah, we crunched at the end, but it was only at the very, very end that we used up people’s whole weekends. There’s a few exceptions, but a lot of Sundays this studio was empty, which I thought was great."
Clickto read the interview between Peter Molyneux and Develop.
Fable was grueling for Lionhead dev team, "destroyed their lives"
18 March 2009 | By Simon Priest