Garrett Moehring, senior producer at Atari, said they realised the Ghostbusters game needed polishing the moment they nabbed it.
The team ”didn’t add a ton” because of that, but they did work to make it ”much more accessible.” It’s ”an action-shooter” with a Gears of War vein to it, though ”not as complex.”
”We’re trying to make this pretty mainstream as far as a third-person shooter goes,” Moehring tells MTV Multiplayer.
”One of the main things we did when we got the game was that we realized that there were a lot of things that needed to be polished. So overall, the main thing we’re doing is polishing.”
”We didn’t add a ton of new features, but we did add some and change some original weapons, or pieces of equipment as they’d call it in the Ghostbusters lingo. And we just felt we needed to make the game much more accessible,” he explained.
”…it’s an action-shooter - “Gears of War” Lite, in a way. But it’s not as complex.”
”We had probably 70 different people playing the game; obviously we’re QAing now and still making a lot of tweaks to fine tune it.”
Does Gears of War-like gameplay inspire you to catch spooky misfits? Ghostbusters: The Video Game is being released on Xbox 360, PS3 and PC this June 16th.
Source: Joystiq