It's a game that's being made for reasons loftier "than crass profit", and has heavy emphasis "on the way things look". Apparently it's to be quite refreshing for those who "value nuance."
"Work with a small team on a puzzle-exploration game that is philosophical, and quiet, and is being made for reasons other than crass profit motive," reads the . "This game places a heavy emphasis on the way things look, and will be a refreshing project for those who value nuance."
Blow is looking for a Lead Artist and 3D Environment Concept Artist on his new, quiet and philosophical game that's totally bitchin' in nuance. Are you above crass profit?