Team Fortress 2 man Robin Walker has expressed the teams dissatisfaction with its new random weapon drop system, and they even ponder scrapping it altogether.
For new players its good as it helps pace their learning, but ”a bad way” for the more competitive sorts out there. ”At the very least,” achievements will unlock them in the future.
”It’s good for delivering items to newer players over time, so they’re not swamped with choices when they’re starting out, and they’re not required to grind achievements to get them once they reach the point where they want to start making strategic choices,” Walker told CommunityFortress. ”For competitive players, it’s obviously a bad way to deliver items.”
”At the very least, future packs will allow you to use achievements to get the new items, but we might move to a mode where we just give them to you,” stated the Lead Designer. ”As part of our goal of supporting tournaments more, I think we’ll probably add better tools for them to control exactly what players can & can’t use within matches.”
Should Lady Luck continue dishing out the tools of war or should Valve send the harlot packing?
Source: Shacknews