Instead it'll be "all about fun" says the developer, about "playing over and over again" with a friend to post "a better time" - challenging a chum to try and "beat it on veteran." The ole frag n' brag.
"We don’t do co-op in our story because we’re crafting a very specific experience and we don’t want to ruin that by cramming co-op into it. We take the moments that work really well with co-op, we bring them out and we put them in Special Ops," Infinity's Robert Bowling tells .
"Story’s all about pacing," he continued. "Sometimes moments get toned down because they don’t fit with the pacing of the experience you’re trying to deliver. There (in Special Ops) it’s all about fun."
"It’s about playing over and over again, getting a better time – you’ll have a time at the end of it – it’s about challenging a friend going in on co-op and trying to beat it on veteran."
Bowling also explained why they decided to limit the mode to two-players, and not go with four: "Two player seemed to be the magic number for co-op. That’s when it stayed really fun and intense without becoming a clusterf**k of things. We just found that two-players was the most fun."
There you are, Infinity refused to "ruin the story by cramming co-op into it", so you'll have to post times with a best bud if you want to pair up.