Jonathon Blow has revealed a little on his next project but has warned that could change ”a month from now,” notes he can’t make his mind up.
For now at least it’s ”an RPG right now, a 2D RPG” that he won’t spill the beans on. Dialog should be making its way into his new creation but he ”can’t really say more about it.”
Braid was a huge success commercially and was met with a high reception from critics and fans - it included near non-existent dialogue. ”It had four words or so,” noted Jonathan.
”I don’t really want to give much detail about it, though. And the reason is that I’ve had three or four different games that I was convinced was the next game I was working on, and I’d work on it for a little bit and decide I could maybe do something better,” said Blow in an interview with Gamasutra.
”I’m very excited to do it. But if the patterns of history continue, then I may not be working on it a month from now, so I don’t want to start telling people about it.”
”It’s an RPG right now, a 2D RPG that I’m working on. You never know. Next month, it could be a Pac-Man clone or something.”
Braid’s acclaim keeps the bar of expectancy very high for Jonathan’s next game; let’s hope this wasn’t a case of one-hit wonder.