The studio was "really excited" at GDC 2008 for Dungeons, but then Shooter came along and stole the spotlight, and team enthusiasm.
"What PixelJunk Dungeons was and whether or not it comes out as PixelJunk Dungeons – the ideas we were talking about will be present in all the games we make from now on,” said Q-Games' Duncan Flett in an interview with .
Dungeons was announced at GDC 2008 by studio big boss Dylan Cuthbert, where it was shown alongside PixelJunk Eden. Shooter released in December on PlayStation 3 to big critical acclaim for the team.
“We have a lot of ideas going on at once and during GDC 2008 when we announced Dungeons, we were all really excited about that,” said Rhod Broadbent, PixelJunk Racers' and Monsters' director. "And we’re still really excited about what we announced then and what we showed. But then Shooter came along and there was a huge rush of, ‘Yeah! Shooter’s what we’re going to do now!’"
"Which direction we go in next is not public knowledge, I’m afraid,” he teased.
PixelJunk Shooter's Shouichi Tominaga poured further doubt on the Dungeons project. "The more we make these PixelJunk games, the more we learn – the bigger our world gets,” he said. "So, in that way, you never really know what’s coming next.”
Have you played PixelJunk Shooter, videogamer? Check out the trailer below.
PixelJunk Dungeons' ideas to be "present in all" future studio titles
01 February 2010 | By Simon Priest