Not every game needs ”world-changing multiplayer” for people to buy it, unless your Call of Duty or Halo - people are ”not going to care” much.
”We got a lot of questions with the original BioShock saying, ‘You’re not having multiplayer? It’s a first-person shooter - are you out of your mind?’” said studio boss Levine.
”We stuck very firmly to our guns on that, that unless we had something - a multiplayer component that was as compelling as everything else we were doing in the game - we were not going to put the investment into it, because that wouldn’t be a service to the product, it wouldn’t be a service to the fans and it wouldn’t be a service to us - it wouldn’t be any good to anybody.” BioShock 2 made by 2K Marin has multiplayer.
”It’s not like people won’t buy the game if it doesn’t have a world-changing multiplayer element. Unless you’re Call of Duty, unless you’re Halo, unless you’ve got something new to say like Left 4 Dead, people are not going to care, so why do it?” he said.
”From where we’re sitting on BioShock Infinite, we are experimenting with lots of things in single-player and with things in multiplayer all the time. And the question is - and we’re incredibly confident now that we’ve got a single-player experience that is absolutely going to be incredibly impactful on people… “
”We’re not convinced of that on a multiplayer side at this point.”
”And we’re still thinking about it,” he continued, ”but unless we’re absolutely convinced, it’s not something we would do, because I don’t see who it serves.”
BioShock Infinite takes place in a city floating in the sky, unlike the original and sequel which was based on an underwater metropolis; Rapture. It releases for Xbox 360, PS3 and PC sometime in 2012. Do you hope multiplayer makes the cut with Irrational?