BioShock Infinite Summary
New book offers a in-depth investigation into the making of the entire Bioshock series at Irrational and 2K Marin, from concept to the closure of Irrational. We've got a sample inside.
An unknown ex-developer from the now closed Bioshock creators Irrational Games has taken to writing an article on hackernoon to express claim that publisher 2K Games are responsible not only for Irrational Games closure but also for the tanked projects of Evolve, The Bureau: XCOM Declassified and Mafia 3.
From the release of the original Bioshock in 2007 up to the mass layoff and restructuring of Irrational Games in 2014, director and Irrational co-founder Ken Levine had been an active voice and face in the video game industry. Then, following shortly after the release of Bioshock Infinite his studio downsized and Levine has slipped quietly into the background since. With the recent release of the Bioshock Collection Levine broke silence in an interview and spoke up about the physical and mental strain that keeps him from ever wanting to go back to the series.
Anyone who has followed the games, antics, and ethics of Ken Levine and his studio, Irrational Games, should know full well that the man and the studio value a deep creativity and a tight knit story. However, new job openings at Irrational point to a possibility of embracing a new kind of project that don't generally follow the strict confines of Bioshock and System Shock.
Ken Levine says next project likely first-person with sci-fi vibe or setting, segmented into chapters
What is BioShock creator Ken Levine doing with this new project of his? He recently took toto answer questions and revealed a little more about his plans, like how storytelling will be different.
Levine wants "narrative Legos" that lets his team insert new story content without it following a set linear path. He wants to be able to swap and change around, so they can "recombine in meaningful ways."