Patrick Bailey of the studio says they know PC, both benefits and limitations. Console titles have taught them gamer differences have shrunk.
“We’ve been building PC Battlefield games for many, many years,” Bailey told Major Nelson on his latest podcast, reports VG247.
”We know the platform, and we know what the benefits are and, of course, its limitations. Building Bad Company 1 for consoles taught us a lot about those platforms as well. By combining them into one, and also getting a more and more mature audience, the difference is not that big any more,” he went on.
Before you start sharpening those pitchforks, and dousing those torches, DICE has spent a lot more time on PC Battlefield: Bad Company 2 offering more stuff.
“It’s actually more or less the same audience, but there are some more hardcore features that we present to the PC audience,” he said, with DICE making sure “that the same accessibility we have on the consoles is available for the PC audience as well.”
“The difference is not that big any more. It used to be bigger.” Recently DICE explained all the extra attention that went into the PC version, which releases along with Xbox 360 and PS3 today in the US, and this Friday in Europe. PC specific features clip below.