It’s got some clear intel on what we can expect like non-linear missions, alien butting-kicking FBI, and real wacky weapons to fire or lob.
We play as a guy, Carter, who has a ”chequered past” no less. He’ll go on missions always followed by FBI agents as we work out of an underground FBI hub station. It’s here that a US wall-map will highlight missions we can go on.
They won’t always be available though as following one lead may well cause another to end, and completing missions can conclude in ”uncertain” ways. A substance called ‘Elerium’ is essential to new weapons research revealed the mag.
It’s unclear if a squad-based system will be used to handle your FBI buddies out in the field. A huge post on NeoGAF has broken down all the juicy gossip from the OXM June issue, so head on over there to peruse its hidden gems of knowledge.
Are you an X-COM fan? Does any of this sound delicious to you? 2K announced the new X-COM in early April revealing it to be a strategic first-person shooter, and leaving behind the traditional turn-based strategy formula.
Source: Eurogamer