3D effects and are easier to inject into videogames because we’re ”a digital medium” already, and motion control will likely boost it too.
Game developers have it easy compared to Hollywood production offices, because ”we’re already in a digital medium, we’re already displaying it on a digital device.” 3D televisions and glasses have now begun to trickle through to retail.
”People aren’t going to buy those TVs unless there’s stuff to do with it,” said Zargarpour speaking with Gamasutra. While Blu-ray 3D movies may tide some over it’ll be stereoscopic 3D games that will tempt the masses.
The problem is that a lot of already upgraded from SD to HD TVs, and are unlikely to budge so soon to 3D enabled TVs. Making movies in 3D can be extremely complex but game developers need just to ”move over by four inches and render it again” for 3D.
Performance hits are around 20-25 percent when a title goes 3D, with 30 frames per second and 720p likely to be the standard for triple A games moving forward. ”We won’t have an HD-DVD/Blu-Ray issue,” he said, referring to standardising 3D techniques.
”With upcoming natural user interface hardware… think about how 3D can enhance that. You’re using your body to interact with the game - but what if you can now see depth and that’s part of the experience?” Natal and PlayStation Move each have their role.
Are videogames key to convincing consumers to embrace 3D TV?