There's "nothing that would stop us" reveals Spector now that Kinect and PlayStation Move are on the scene, except the mighty word of Disney of course.
"Well, now with Kinect and Move, there's no reason why we couldn't do it but that's a decision Disney makes. If they tell me to do it, there's nothing that would stop us from doing it," said Spector. Epic Mickey has had a polarising reception among critics.
The camera is a sore point for some. "Third person camera is way harder than I even imagined it could be. It is the hardest problem in video game development. Everybody gets it wrong. It's just a question of how close to right do you get it," said the veteran.
"But here's the deal, what I try to be completely clear about is that this is not a platforming game. This is a game that takes platforming elements and adventure game elements and role-playing elements and merges them. So we couldn't tune the camera perfectly for platforming or for action adventure. It’s a very different camera style."
"The bottom line is that we did the best we could given that we were not trying to make a platform game or an action adventure game, but a game where you get to decide what the game felt like moment to moment," he continued.
"And I will go to my grave, imperfect as it is, proud as hell of my camera team." PlayStation Move would make a much easier fit to Epic Mickey thanks to the Wiimote, while Kinect would become a much more demanding project unless they 'wand it'.