"evolve beyond the party game" before it has any meaningful impact, especially to RPG.
The Mass Effect and Dragon Age studio have no interest right now in motion control, but remain optimistic on its future. BioWare like the 'Milo' idea.
"I think trying to figure out the meaningful motions… motions that are best to actually enhance RPGs are interesting,” said Greg Zeschuk to in an interview.
"One way to think about it is from a very specific sense, if there’s a way that it can actually enhance your feeling that you’re actually acting in the game."
"One interesting thing is to imagine Mass Effect with being able to kind of like use certain gestures (that) could change the conversation or stop it, and you could actually pull your finger and pretend you’re shooting the guy for the renegade action," he added.
"All of these things are all possibilities; the challenge is how it all fits together. I think there’s possibilities… I personally want to see it evolve beyond the party game," said the BioWare co-founder, adding it's "going to be a challenge for us to get over them."
"You look at the Wii, and no one’s ever gotten past that, that initial stage. At least, that’s my opinion." What have you done to us Nintendo?!
"Anytime you can remove the barriers to entry from an accessibility or interface perspective, you can engage players on a more deep, emotional level," chipped in Ray Muzyka.
"The challenge is finding ways to remove those barriers that doesn’t create new barriers like having your arms get tired from waving the controller around, things like that."
"If you can do that, I think there’s a real opportunity. I’d look to see the content that’s developed on those platforms to see if we can get ideas and work on some things that are cool in our group. It’s an interesting challenge," continued Muzyka.
Milo & Kate from Lionhead Studios is one such motion content for Natal. "Well, that’s where some of our thinking is. It’s just that I think we almost want to see it a little bit first. We’ll play around with it too though," said Zeschuk. There you have it...
BioWare has no interest in motion gaming until it learns to read at the 6th grade level, and even then they'd prefer it has a university degree in 'kick ass immersion'.