Next time they use the engine "it'll get better," he said. The game animations "are incredible," but improvements "came in real late."
"Well, I think our studio will use this engine again," boss Asmussen told Destructoid in an interview at GDC, "and it'll get better. And I think we're probably about 50- or 60-percent at it right now. I think there's a lot more we can do with it."
The animation system could use an overhauled improvement for next time, but sadly they arrived too late to be included in God of War III.
"I think individually our animations are incredible," he said, "and our animators are incredibly talented. But I think we could make our system technically better, in the way we blend animations. And I'm pretty sure that we already have the code to do that, and we just didn't implement it in God of War III because it came in real late."
Other fancy technical features to get a boost would of course be lightning and greater seamless shifts between in-game action and cut scenes. God of War III is no visual slouch, and it releases exclusively on PS3 next week. Looking to pick up a copy?