Sony's localisation liaison Yeonkyung Kim said at GDC this "was a mistake," because they should have embraced it; greatly underestimated.
They believed its unorthodox design and unforgiving difficulty would prove such a niche that no one outside of Japan or Asia would end up enjoying it. The dungeon crawling RPG from developer From Software has proved a hit with word-of-mouth igniting interest.
It was thought that 15,000 copies could sell but in fact it's getting ever closer to a quarter of a million sales. "That was a mistake," Kim admits. "It should have come out as a first-party title." No European release has ever been mentioned by Sony or Atlus.
There's talk of a sequel to the hard as nails Demon's Souls RPG. Played it?