They had a ”casual theme with a hardcore mechanic” on a $500 machine, that’s what went wrong. Jaffe blames his market ”misperception”.
”I’d call it a mistake, is what I’d call it,” said the ex-God of War director Jaffe, talking with Gamasutra at DICE 2010. Calling All Cars! managed a ‘favourable’ metacritic.
”We made a rookie mistake as a new studio doing smaller games,” he said.
”We had a casual theme with a hardcore mechanic on a machine people had paid $500 for. Nothing matched up. If I were going to go back and remake Calling All Cars I would’ve skinned it different.”
“There was this misperception and incorrectness on my part, that you buy this $599 system and bring the same mentality to a $5 game as a $60 game, and that was a mistake,” he explained. Calling All Cars! retailed back in ‘07, with cops catching crooks.
Have you played Jaffe’s Calling All Cars, videogamer? It plays in similar style to Twisted Metal, featuring full on crazy car combat. See some gameplay below.