"nothing is optimal" in its infancy.
The studio is "constantly tuning it," as improvements roll out. It's "getting better and better" the more time they spend with it. Move support MIA.
"Every day the technology and software improves, so we're constantly tuning it," said Mizuguchi-san. "Nothing is optimal at the beginning of a new technology, but it's been getting better and better the more we work with it."
Kinect's bigger criticism is input latency times, the delay between your arm and that of your avatars mimicking the motion. Microsoft has dismissed these concerns largely, saying it should be judged by game experience and not by cold milliseconds.
"I really love working with new technology and seeing what sort of experience we can create around it," said Mizuguchi-san. "The Natal (now Kinect) technology happened to be the first one we got our hands on, so we wanted to see how it could work with Child of Eden."
Child of Eden has yet to be confirmed if it supports PlayStation Move or not. The music-based game was unveiled at Ubisoft's E3 2010 press event. It's pretty!