They didn’t think it was ”going to take this long to get right,” so they revealed it expecting a release not that far off. More ”light than dark” days.
”Yeah, could be that we shared with the world too early,” admitted Remedy boss Matias Myllyrinne. PC Alan Wake was ditched and became an Xbox 360 exclusive with an announcement in February at X10.
”To be fair, we did not think it was going to take this long to get right, so when we announced we did not think folks would have to wait for so long.”
“The first Max Payne was a similar story too, but I think as long as you can live up to the vision you set to build people will still be excited and welcome the game when it is done.” It took the Finnish studio a good solid 5 years to complete Alan Wake.
”I’m proud of the team and their desire to bring Alan Wake out,” he said. “It has not always been easy and it has been a long road. Luckily we had more days of light than dark along the way.” Originally the game world was to be open-ended.
“On 20 20 hindsight many of us would do some things differently. That’s just the intrinsic nature of innovation and building something new for the first time.”
“However, what matters is the end result though – creating what you set out to do and being able to share with the world. With the game that shipped I feel we captured the essence of the experience we wanted to share with the world,” added Myllyrinne.
“It lives up to the original vision.” Alan Wake released in May of this year.